Advantage for quads is a smoother design with a later usage of subdivision surface algorithm (smoothing). The mesh for the clothes can either be done with quads or with triangles.Makeclothes has certain limits according to the internal structure of MakeHuman Only base mesh and helper can be used to create clothes. MakeClothes uses a similar construction, since the clothes follow vertices on the helper or base mesh. These weights determine how much a bone will be followed. weighting: when a character is posed the skin but also the clothes should follow the bones.Shapekeys can be used as a special pose too. ![]() Typically these poses are created with the standard skeleton. Other poses are T-Pose or a pose which is user generated.
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